The bronze statues we create offer incredible, life-like details and larger-than-life impressions to private homes, businesses, universities, public areas like parks, libraries and city halls, and so much more. At Bronzeman, we continue that proud metallurgic heritage by working with our clients to transform that humble – yet beautiful – alloy into works of art that will last throughout generations. Both of those problems are solved by the Ironteeth faction.Bronze statues have been used throughout history as milestones to represent mankind’s interests, victories, and passions. A 30 day drought will all but evaporate any water a Folktail pump can utilize, and no flowing water means no consistent power for the Folktail. Early game can be really difficult for the Ironteeth, but with their 6 tile deep pumps and consistent power supply through engines, they REALLY shine during late game and hard mode, where every drop of water is precious.īasically, once the going gets tough, the Ironteeth excel. Less efficient crops and a higher dependency on wood production means less space to dam up water. Meanwhile, the Ironteeth live or die by water retention. Reservoirs can be wide and shallow, which is no problem to the Folktail. This is where Folktail shine the most, since they are less dependent on water in these scenarios, and can focus on crops and production. And most of it drains off the side of the map. You can use it for power, you can use it for crops, you can use it to drink. In early game, and most of normal mode, water is cheap and there is a ton of it. The absolute biggest difference here is water flow, and how a player goes about retaining it. These factions also play very differently when comparing Normal to Hard mode, and early game to late game. What do you guys think and did I miss anything? Getting the additional efficiency on your farmland, which really is at a premium with the amount of effort it takes to produce large quantities of farmland, is incredible. The piece that puts the Folktails over the top is the beehives. The windmills loose out to the engine for sure, but at least they don't require an operator or any resources as inputs. The underground storage is great because it is almost bottomless, and even though it doesn't let you build over it because it holds as much as 4 large warehouses it still feels space efficient. Their population management is easier to me, not having to worry about building birthing pods, supplying berries, and pausing/playing the pods when population growth gets out of hand. I think it's really close between the factions, but I prefer the Folktails. Pretty solid if you have the forester production to sustain it. Seriously, the Folktails could learn a thing or two about putting the doors on the ground floor.Įngine: Power production through burning logs. Industrial Log Pile - With the solid keyword this is great for allowing expansion to upper floors.īarracks Housing - Extremely efficient housing and great for building beaver high rises. (If that sounds vague I break it down better in the video) Large Metal Platform - Crazy expensive but will let you utilize space over your fields or industry. (why don't the Iron Teeth have a unique decoration?) It's unfortunate that building a large wind farm doesn't necessarily help your output consistency because wind speed is the same in all parts of the map. My perception is that their production averages out to about 1/3 of their max output because of how much time there is no wind at all. Windmill / Large Windmill: Power production through intermittent wind power. Irrigation Tower - Waters inland crops, could just be replaced by a hole in the ground and a water dump.īeehive - Increases crop growth speed by 25% (I briefly tested this), incredible for maximizing farm efficiency. Lodges - Space hungry housing that does not get more space efficient with upgrades, the only improvement is in requiring access to fewer doors. Underground Storage - Huge storage capacity (4,000) makes up for not having the solid keyword Log Pile - Sadly does not have the solid keyword so can get space hungry The Iron Teeth use breeding pods to have their children, a unique building that requires water and berries to function and creates beaver children regardless of housing space. Unique Faction Mechanics | Population Growthįolktails naturally form families and have children if there is additional housing space available. Hopefully we get some more factions as the game continues development. There's always room for more differentiation, but overall I'm pretty happy with the faction set up we have right now. The two factions hold most things in common, but still manage to feel unique when played. I have a video breaking down all the faction differences: unique mechanics, unique buildings, and how they stack up against each other.
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